Project Outline
Try something you might fail at.
Everything. But seriously.
The previous post was a direct copy and paste of Anuraj's and myself's Brainstorm session of what we are doing. It was disorganized, it was messy, but it was the start of something, and something hopefully that will be fruitful for both of us.
To copy and paste what Anuraj says so succinctly:
I want to use this info to make Julia, and perhaps other projects I have done in the Past more AR or VR. For example here is an image of a kinetic sculpture I made:
Emil mentioned why even have the pulley system instead of making it an AR system where you move the pulley system through the app on the camera. I liked it being physical but I think it could have been both physical AND digital.
Week 1
- Set up Bloggy
Week 2
- Brainstorm ideas through blog
Week 3
-Met with Anuraj to decided where to go from here and how to incorporate our skill sets together
-learn basics of motion capturing, learned how to calibrate system
Week 4
-prepare PRESENTATION -Learn basics of ARToolkit - sphere in real space
-Build basic scene in Unity and Unreal (perhaps find Wheel Asset in import)
Week 5
-Get wheel, or faucet moving
-learn some more motion capturing - week 3 -
Week 6
-Track hand in virtual space using Makeymakey?
-Track other objects using simple controller
-Decide a final project idea using the techniques and experiments we have used so far
Week 7
-Continue experimentation
-focus on final project, work through it
Week 8
-focus on final project, work through it
Week 10
-Have a final project to share that hopefully would incorporate motion capture, sensors, digital to physical experience.
Comments
Post a Comment