Experiment #3 - Physics and Spotlight

So! 


I took a break from figuring out the AR stuff to try to figure out more VR thingz. I created an XR Origin, using the XR Interaction Manager and decided to go back to parts of my original idea of bringing the virtual into the physical space. (Anuraj is focusing on different sorts of controllers this week.)

In my previous post I discussed a simple VR integration with Unity, and that's also where I left off obvi.

The next iteration I incorporated simple physics just to be able to grab stuff and throw it. SOMETHING WORKED. simple. So I decided to be adventurous and try turning on and off a flashlight using the grip button. It worked but only after I figured out what specific button that was. Anyway. I tried to use a direct controller to work with the flashlight but I couldn't get the controller to work so I went w the regular raycast thingamajig. And it worked!

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