Hand Tracking in Unity

 So I was experimenting with hand tracking in Unity to see how I could integrate it into our project, first by using this pre-animated 3D model hand, but I honestly did not like it, as the scale of the hands and the objects seemed wonky in a way I did not like, but more importantly the VR controllers were the ones that were animating the hands not the hands itself.


It is possible to integrate the hands using the Oculus asset but I am not sure if I have time to integrate it so I may try to fix the Direct Controller issue I was having. If that does not work I will go back to the Hand integration, its just the last
time I downloaded the OVR asset it kept crashing Unity!


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